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Superdoggy
  • Member for 9 years
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5 votes

track how far player is from finish line

3 votes

How can I make a "random" generator that is biased by prior events?

2 votes

How can I test if one point can "see" another point. (XNA)

2 votes
Accepted

atan2 : inversed result? (angle 180 is on the right side, angle 0 on the left side)

2 votes

How can I detect a perfect passageway for collision detection?

2 votes

How can I tell how much of a "scratch card" has been revealed?

1 vote

2d camera shaking back and forth

1 vote
Accepted

Problem with Rotation - C#/XNA

1 vote

Java 2D Game Hitbox Detection & Rounded Corners

1 vote
Accepted

How to get rid of jerky movement in scrolling? C# / XNA

1 vote

How to keep a shape inside a rectangle?

1 vote
Accepted

XNA - Darkening background and drawing something on top

1 vote

Rotate an object smoothly by 90 degrees on key press in unity3D

1 vote

How, if possible, do you add loop cuts to models in real time?

1 vote

How do I keep my orbiting camera upright?

1 vote

Basic 2d platform collision detection algorithm has a slight bug

1 vote

How do I show a small sprite being dragged by touch?

0 votes

How to make randomly placed objects not on top of each other?

0 votes
Accepted

how to make a sprite jump or fly and fall slowly

0 votes

Flushing KeyboardState

0 votes

In a 2D top-down game, how can I create projectiles that have a height?

0 votes

How to Color.Lerp between multiple colors?

0 votes

MonoGame/XNA 3D fbx model produces strange rendering output