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bmcnett's user avatar
bmcnett's user avatar
bmcnett
  • Member for 13 years, 9 months
  • Last seen more than 5 years ago
  • Los Angeles, CA
13 votes
Accepted

How on earth do you get decent color out of 2BPP?

9 votes

How does an HLSL shader actually end up affecting the render output?

8 votes
Accepted

What is Java missing that might make it difficult to develop fully-featured 2D games?

5 votes

Why do pixel shaders not let us read directly from the framebuffer or the depth buffer?

5 votes

How to avoid flat appearance on sides that receive only ambient light?

5 votes

how does HDR work?

4 votes

Changing player color without multiple player bitmaps

3 votes

Competing with C++ for games programming

3 votes
Accepted

OpenGL ES GL_FIXED versus GL_FLOAT

3 votes

What happened to procedurally generated textures?

3 votes

Why do game engines convert models to triangles instead of using quads?

2 votes

2d Procedural universe generation

2 votes
Accepted

Trying to understand relatively simple normal map antialiasing paper

2 votes

How to colorize certain parts of a model - like RTS games have those team colors?

2 votes

Trying to understand light on Opengl, how to simulate a realistic sun light?

1 vote
Accepted

Rudimentary 3D graphics in C++ .NET

1 vote

Procedural Planets, Heightmaps and Textures

1 vote

What is a good method for coloring textures based on a palette in XNA?

0 votes

When should vector/list be used?

0 votes

Determing an object's position along a curve over time

0 votes

Should we go for our Vector2Int/Vector3Int implementation or just use built-in float based vectors?

0 votes

How to get elapsed time of keypress?

0 votes

Kepler orbit : get position on the orbit over time

0 votes

Blending 2d images to subtract alpha