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Douglas Gaskell's user avatar
Douglas Gaskell's user avatar
Douglas Gaskell's user avatar
Douglas Gaskell
  • Member for 9 years, 4 months
  • Last seen more than 1 year ago
5 votes
2 answers
1k views

How can I mask this CanvasRenderer?

2 votes
2 answers
15k views

How do I trigger OnSelect() via the ISelectHandler in my class?

1 vote
0 answers
1k views

How do I manually submit a new UI InputField in code?

1 vote
1 answer
1k views

How do I go about making a text box that allows for highlight-able and copyable text in the new UI?

0 votes
0 answers
87 views

Need help solving an acute-triangle to find the distance to the outside of my object

1 vote
1 answer
145 views

My runtime mesh is not being created where it's vertices are located, need help

1 vote
2 answers
966 views

How would I check the range against the entirety of an enemy object, and not just it's transform.position?

1 vote
1 answer
251 views

Whats causing this weird texture stretching on my mesh?

0 votes
1 answer
864 views

Is spatial partitioning for collision detection an appropriate way for objects to "know" whats around them even if they are not colliding?

1 vote
1 answer
2k views

How to modify the Unity sprite renderer (or create a custom one) that can display the sprites on the X-Z plane?

0 votes
0 answers
861 views

Creating a 2D game on the X-Z plane instead of the X-Y plane in Unity, any adverse effects or challenges with this?

1 vote
1 answer
915 views

Collision, triggering, and range detection in an RTS. What are the optimal solutions for unit spatial awareness?

2 votes
2 answers
2k views

How can I manually call/fire OnTriggerExit() for colliders a trigger is inside of in Unity?

2 votes
0 answers
4k views

Creating a custom collider shape in unity, and performance concerns

4 votes
2 answers
14k views

StopCoroutine is not stopping my coroutine in Unity

5 votes
6 answers
3k views

How to "merge" multiple intersecting circles so that only the outer edges of each show?

14 votes
3 answers
4k views

Looking for some insight on programming design for attacking and attack types in a game

0 votes
1 answer
909 views

Editing a new list of vector3's without changing the original list? (Unity) [closed]

1 vote
0 answers
330 views

Unity sprites are no longer batched after the object rotates/moves

0 votes
1 answer
230 views

Have several classes with a common interface, but still able to access MonoBehaviour methods through that interface?

0 votes
1 answer
376 views

How to get Unity's 4.6 UI images to layer over each other perfectly?

0 votes
1 answer
1k views

How to deal with events in a game with multiple players, in Unity?

5 votes
2 answers
7k views

Blocking Physics Raycasts with Unity's 4.6 UI?

13 votes
4 answers
22k views

How to make Line Renderer lines stay flat?

4 votes
1 answer
10k views

Adding materials to a Line Renderer through code?

4 votes
3 answers
4k views

Creating a unit selection box in Unity (2D)

0 votes
1 answer
2k views

Help with understanding "transform.root.GetComponent<>" in Unity

3 votes
3 answers
3k views

How can you subscribe to Unity input events, instead of polling for them

1 vote
1 answer
2k views

How to check a value from the last frame, while using events in Unity