adrix89
  • Member for 10 years, 10 months
  • Last seen more than 1 year ago
How could I give a lifespan to my MMO characters?
5 votes

I am a big proponent of some form of character permadeath in MMOs so I have some ideas. MMO's are about progression, reaching ever greater heights but that does not necessarily have to do with your ...

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Interesting/Innovative Open Source tools for indie games
5 votes

Enet For your networking needs ODE For physical needs Cartwheel3d Physics animation... Animation system Ogre3d based animation blending framework

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Are there any open source CCG projects?
4 votes

http://wtactics.org/ Has nice card art assets already

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Blending animations for more character movements
4 votes

That type of control scheme is totally useless as you will overload the players with information and at least the reaction time will suffer considerably,that is why mouse is preferable since a lot of ...

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What kinds of conflict-resolution can be fun beyond combat in an RPG?
2 votes

Objectives. If what you have is a mission you have to accomplish then defeating enemies might not be an advantage, it might even be a cost of resources. Combat encounters can be about suppressing the ...

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Make a place or city feel crowded in procedural generated worlds
1 votes

If a NPC just impedes the player's movement that is enough for the player to acknowledge their existence. Something on the level of GTA is enough. Bonus points if the crowds are useful for the player ...

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Game numbers and meaning
1 votes

Levels can be summed up as a rate of progress. To find your level cap or whatever break your game into 3 parts, the beginning, middle and end. Find out how much attributes and skills you want in ...

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Graphical quality of open source vs. commercial games
1 votes

From what I have seen It is my firm opinion that what is plaguing open source games is actually gameplay and engines. It actually stands to reason as uninteresting or "alpha" gameplay will not ...

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Simple Game Feasibility: Unity + Turbo Squid + $0 =?
1 votes

Building wise you'll have more luck with sketchup and Google warehouse library And if you don't have a never version I doubt you can animate any of them(since those models generally have no animation)...

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Is there any way to earn money with an open source game?
1 votes

To understand what you can sell you first need to understand what your game consist of and it breaks down to the game engine, client/server engine, art assets, rule/value/balance assets. So if you ...

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3D Game Engine comparable to UDK that's not GPL'd
1 votes

Cube 2 is an engine similar to quake engines that is under zlib (soon CubeCreate will be released with lua scripting based on Cube2) There is also the more general Panda3d, Ardor3D, jMonkeyEngine. As ...

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Are any 3D design skills required for game development?
1 votes

You don't have to design your own characters as some characters already exists, you just have to find them, you can even substitute a character with boxes when your prototyping the gameplay until you ...

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Designing a trade / market system
0 votes

The trading system is not that interesting compared to what you do. The basics is always buy low where there is supply, sell high where there is demand. It's more important how you place your local ...

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How can procedural generation be used to support exploration mechanics?
0 votes

Procedural terrain may be straightforward, but procedural storytelling is not. Procedural terrain obviously gives you terrain to work with. This is not bad and it's not the only thing you can ...

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How to store 2D tile-map
0 votes

You can also employ 2 arrays rather then one, with one as a map array containing "tiles" and one is a tile array containing predefined pixols(5x5 or less),when needed you can still modify this pixols ...

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Is it possible to program the entire logic and flow of a game without ever touching a graphic's engine?
0 votes

IF you have a good game engine available you don't have to focus on the graphics part and let the engine handle it.

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"Time Control" in a 2d Platformer
0 votes

Recording the keyboard input might not be that useful in your case. You can however generate a spline with a timeline. You can even rewind time if your tricky with the forces that you need to apply

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