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Allahjane
  • Member for 9 years, 5 months
  • Last seen more than 1 year ago
21 votes
2 answers
6k views

How does GPU handle texture and VRAM?

10 votes
2 answers
17k views

Taking advantage of multithreading between game loop and openGL

5 votes
1 answer
2k views

Why should a FPS game use a "floating arms" approach over full body one?

5 votes
1 answer
3k views

Why aren't there game and physics engines with double precision?

4 votes
0 answers
193 views

How can I render geometry represented in a 64-bit floating point environment?

3 votes
3 answers
497 views

How can I protect beta test versions of my game from piracy?

2 votes
1 answer
110 views

Hit detection for partially covered object?

1 vote
1 answer
389 views

How to design Client-server hybrid hit detection with projectile weapons?

1 vote
2 answers
3k views

how to handle the virtual Z axis in 2D games?

1 vote
0 answers
252 views

Are there any advantages of Vulkan using traditional methods? [closed]

1 vote
1 answer
5k views

What exactly is a lobby in technical terms?

1 vote
1 answer
297 views

How could I implement origin re-base on my large world server?

1 vote
1 answer
81 views

How to handle edge cases for a cell divided multiplayer world?

0 votes
0 answers
33 views

Merging smaller boxes into larger boxes in a 2D grid [duplicate]

0 votes
0 answers
255 views

Alternatives to bloom for glow?