JPtheK9
  • Member for 7 years
  • Last seen more than a month ago
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4 answers
16 votes
9k views
14 bookmarks
How is RTS Local Avoidance Done?
3 answers
11 votes
22k views
3 bookmarks
Why can't cross-platform multiplayer games exist?
1 answers
6 votes
164 views
1 bookmarks
Group path following
3 answers
5 votes
1k views
1 bookmarks
Object-oriented Ability System?
2 answers
5 votes
1k views
1 bookmarks
How do I efficiently send RTS unit selections over the network?
1 answers
5 votes
937 views
Lockstep dealing with lag
3 answers
4 votes
2k views
Callback on Derived Class?
1 answers
3 votes
724 views
1 bookmarks
How does Hierarchical Pathfinding deal with obstructions in the same chunk?
1 answers
2 votes
666 views
1 bookmarks
Redundant checks from spatial partitioning
2 answers
2 votes
506 views
RTS Lockstep: How to deal with high latency and packet drops?
1 answers
2 votes
1k views
2 bookmarks
Client-side prediction for movement?
1 answers
2 votes
390 views
5 bookmarks
How can I manage the deceleration of units so that they arrive on-target?
1 answers
2 votes
2k views
1 bookmarks
In-Depth Lockstep Explanation
1 answers
1 votes
6k views
Sending message to all players in room from Photon server?
1 answers
1 votes
79 views
Flexible projectile system?
2 answers
1 votes
86 views
Animation impulse system?
1 answers
1 votes
101 views
Detecting Groups for Formations
1 answers
1 votes
329 views
Finding the "Important" nodes of a grid path
4 answers
1 votes
3k views
Assign each player a unique ID?
2 answers
1 votes
318 views
Encoding/decoding data with byte arrays
2 answers
0 votes
1k views
TCP For RTS Game?
1 answers
0 votes
82 views
Unified Aesthetics
2 answers
0 votes
284 views
Efficient Collisions Iteration?
2 answers
0 votes
427 views
UnityEngine.PlayerPrefs corrupts string?
0 answers
0 votes
39 views
How do I find at least the closest penetrating point with SAT?
1 answers
0 votes
1k views
Rotate Object Towards Direction in 2D
2 answers
0 votes
742 views
(Efficiently) Generate Unique Random Numbers
1 answers
0 votes
103 views
Box2D: Making it Determinsitic?
2 answers
0 votes
1k views
1 bookmarks
Is 50KBs of bandwidth practical for players?
1 answers
0 votes
461 views
PlayFab Custom Server Integration