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JPtheK9's user avatar
JPtheK9's user avatar
JPtheK9
  • Member for 9 years, 1 month
  • Last seen more than a month ago
  • New Mexico
8 votes
Accepted

How do we make online games deterministic?

7 votes
Accepted

Creating a countdown Timer in Unity

5 votes
Accepted

Packet size vs packet frequency

3 votes
Accepted

How to detect collision of a wall with grid movement?

3 votes
Accepted

How can I get the user altitude from an iPhone using Unity 3D?

3 votes
Accepted

What is a reasonable way to avoid GC issues in Unity?

3 votes
Accepted

Endless Running Game - Changing Lane Function in JAVA

3 votes

2D Collision response - rotating, moving polygon hitting a wall

3 votes

How do I make an endless road in Unity?

2 votes

Circle Depth Penetration

2 votes

Simulating beer pong physics in Unity

2 votes

Only send moves for P2P 2 player LAN game?

2 votes
Accepted

Transition between normal and slow motion

2 votes
Accepted

Unity3D: Disable player input but not character movement?

2 votes
Accepted

How can I manage the deceleration of units so that they arrive on-target?

2 votes

Unity Rigidbody gets pushed through collider by another rigidbody?

2 votes
Accepted

Property replication vs RPC notifications

2 votes

How to enter a level when touching an object

2 votes
Accepted

Which is the better way to distribute server workload for MMO server?

2 votes
Accepted

Unity - How To Save Some Variable WIth PlayerPrefs?

2 votes
Accepted

Comparing two strings in Unity C#

2 votes
Accepted

Is Physics2D.BoxCast a safe alternative to a row of raycasting?

1 vote

RPG stats degrading by level

1 vote

What are the key ingredients for a good game-specific community website?

1 vote

Trying to implement gun cooldowns in C#

1 vote

Particles in particle system not being lit

1 vote

How could you create an SSX style snow trail in unity3d?

1 vote
Accepted

In the game loop, apply dt before the loop starts, or after it finishes?

1 vote

Good design for skills (heal,dmg etc)

1 vote
Accepted

Unity Vector3.MoveTowards over the span of a minute with Time.deltaTime