user avatar
user avatar
user avatar
Steven Stadnicki
  • Member for 11 years, 5 months
  • Last seen more than a week ago
  • Seattle, WA
19 votes
Accepted

24-Bit Colordepth not enough?

17 votes

Why don't more games use vector art?

16 votes
Accepted

Checkers AI Algorithm

14 votes

Vertical vs horizontal hex grids, pros and cons

12 votes

Is it better to hard code data or find an algorithm?

12 votes

How can I create beautiful, random, abstract images?

12 votes

What is the simplest method to generate smooth terrain for a 2d game?

10 votes
Accepted

Math topics for 3D graphics programming

10 votes

What are normal, tangent and binormal vectors and how are they used?

9 votes
Accepted

Improving my Roguelike Dungeon generator?

9 votes
Accepted

Rotate 3D cube so nearest side is facing user

8 votes
Accepted

Random Vector within a cone

8 votes
Accepted

Calculation of Inertia Tensors

8 votes
Accepted

How to move an object along a circumference of another object?

8 votes
Accepted

Do I need a Point and a Vector object? Or just using a Vector object to represent a Point is ok?

8 votes

What do I need to do legally to protect my game with copyright?

7 votes
Accepted

How do I find the intersection of a ray and a cylinder?

7 votes
Accepted

How to utilize miniMax algorithm in Checkers game

7 votes

Which would a game development company prefer; UDK experience or C++ game projects?

6 votes

simplest way of making a sphere roll in a realistic way

5 votes
Accepted

Arbitrary Rotation about a Sphere

4 votes

How can I calculate "All squares within R" in a natural looking manner?

3 votes

Generating terrain using Marching Cubes

3 votes
Accepted

Drawing symmetric equilateral triangles

3 votes

Pygame: circular motion with Bresenham's algorithm

3 votes

Gravity independent of game updates per second

3 votes

Make a fake random distribution?

3 votes
Accepted

Quaternion dfference + time --> angular velocity (gyroscope in physics library)

3 votes

What's the difference between a "Release" Xbox 360 build and a "Debug" one?

3 votes

how to rotate enemy to face player?