Chronic Game Programmer's user avatar
Chronic Game Programmer's user avatar
Chronic Game Programmer's user avatar
Chronic Game Programmer
  • Member for 13 years
  • Last seen more than a week ago
  • Kirkland, WA
7 votes
Accepted

How can I implement a "fast-forward" feature in my game?

4 votes
Accepted

Designing Collision Detection for 2D Rectangular Adventure/RPG

2 votes
Accepted

Reading data disks in Xbox360 homebrew

2 votes

Collision Detection - Slide Around Sprite

1 vote

Unity3d generating a file in iOS and saving it on a linux machine

1 vote

How to enable Unity related syntax highlighting with VSCode?

1 vote

Some advice for settling on a map format for a tile game?

1 vote

GUI.Button inside GUI.Window not responding

0 votes

How can I have my game engine track player history?

0 votes

How to integrate game logic in game engines

0 votes

Parent variable inheritance methods Unity3D/C#

0 votes

How can I implement smooth tile-based lighting?

0 votes

XNA VertexBuffer.SetData performance suggestions

0 votes

Flexible alternatives to many many small polymorphic classes (for use as properties or messages or events) C++