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John
  • Member for 7 years, 7 months
  • Last seen more than a month ago
3 votes
Accepted

Handling multiple controllers in a single player game

2 votes

Can someone explain me how rayCast works?

2 votes

LibGDX - Rectangle Collision and Response

2 votes

How can I clean this if Statement up?

2 votes

How would you handle different level-types in an entity-component-system?

2 votes

Collision detection with Java streams and access of collisionable objects

1 vote

Autoscroll a TextArea to youngest/freshest row/line

1 vote
Accepted

How to manage changing Z-Index in an Entity-Component-System?

1 vote

How do you create an over world styled like Pokémon Black and White, with both 2D and 3D elements?

1 vote

How to switch screens when a button is pressed? LibGDX

1 vote
Accepted

Coordinate in LibGDX?

1 vote
Accepted

Framerate-independent game loops and discrete tasks

1 vote

(Pacman) Loading 151 dots (picturebox) in form. What's the easy way?

1 vote

How PhysicsBodyLoader.SCALE of overlap2d runtime works?

1 vote

Box2D in 3D space

1 vote

Actor in Stage Does Not Update the MoveTo XY Location

1 vote
Accepted

LibGDX: Shape from ShapeRenderer won't show up when put in another class

1 vote
Accepted

(LIBGDX) args instead of variables names

1 vote

LibGDX - how to close game and dispose objects properly

0 votes

What are the differences between using GetComponent<Transform>() and this.transform?

0 votes
Accepted

libgdx scene2d DelayAction and SequenceAction

0 votes
Accepted

Use Ashley with Scene2d in libGDX?

0 votes

Libgdx: touchup fired even when figure not on texture

0 votes
Accepted

Box2D - World step on Android game using LibGDX