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dimitris93
  • Member for 9 years, 6 months
  • Last seen more than 1 year ago
11 votes
1 answer
41k views

Unity 5 2D drawing sprites programmatically

8 votes
1 answer
6k views

How do we make online games deterministic?

3 votes
1 answer
3k views

Unity sprite with higher sorting layer not firing its OnMouseDown function

3 votes
1 answer
5k views

How to get display resolution (screen size)?

2 votes
1 answer
8k views

Stretch the game to fit the game window, in Unity 5

2 votes
1 answer
296 views

Rendering lighting only on specific objects

2 votes
1 answer
714 views

Drawing textures off screen optimization required?

1 vote
2 answers
1k views

Static spawning locations for players, creatures, items in Tiled map editor

1 vote
1 answer
2k views

Drawing the same model multiple times

1 vote
3 answers
8k views

How to correctly enable anti aliasing in XNA?

1 vote
1 answer
2k views

Can’t Load .fbx from blender to Monogame correctly

1 vote
2 answers
453 views

Lightning bolt effect with particles is not continuous

0 votes
2 answers
452 views

Drawing image with an angle

0 votes
3 answers
5k views

Drawing 3D cubes with xna

0 votes
1 answer
215 views

XNA draw texture/font and DrawIndexedPrimitives at the same time [duplicate]

0 votes
2 answers
219 views

Using shader for cubes

0 votes
1 answer
183 views

Draw 3D model on top of another one

0 votes
2 answers
3k views

C# xna/monogame ghost trail effect

0 votes
1 answer
463 views

Center a 3D model to cursor's position

0 votes
1 answer
364 views

Vector2 to 3D world coordinates