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dimitris93
  • Member for 7 years, 8 months
  • Last seen more than a month ago
18 votes

How do game bots perceive the game world & other entities?

4 votes

Scaling sprites in XNA 4.0/Monogame

3 votes
Accepted

Problem, why the mouse cursor position is totally wrong, after resizing the window?

3 votes

Managing cross-platform targets/compatibility with Monogame

2 votes

MonoGame deltaTime isn't the same in Draw function as in Update function

2 votes

Error when initializing Stage

2 votes

Rotating point around another point

2 votes
Accepted

How to get display resolution (screen size)?

2 votes

Best way to go about collision between rectangle and bool array containing pixel data?

2 votes
Accepted

How to get the MonoGame Templates working with Visual Studio C# 2013 Express?

1 vote
Accepted

XNA game publishing help with incompatibilities via content built at runtime

1 vote

Help on transition from one position to another

1 vote
Accepted

Class design and data structures for a Tower Defense

1 vote

Help with Resolving Pixel Perfect Collision

1 vote

Sprites and Box2d

1 vote
Accepted

Chess Game WPF MouseDown Event

1 vote

How do I limit the rotation speed of a mouse-following object?

1 vote
Accepted

Set world boundaries in box2d

1 vote
Accepted

Match 3 game - Check for matches

1 vote
Accepted

How to fetch unit coordinates for AI?

1 vote

LibGDX - Tilemap Wall Collision Detection Issues

1 vote

Enemy Follow Player Orthogonal Movement

1 vote

Calculate intersect point / aim point

1 vote
Accepted

LibGDX collision with rectangle and circle

0 votes
Accepted

How to make different 2 object's collider with the same location in Unity 2D

0 votes

Keyboard.GetState() only work first time, and Memory increase (not Disposing)

0 votes
Accepted

Box2d java contact point reference changes after collision

0 votes
Accepted

Can’t Load .fbx from blender to Monogame correctly

0 votes
Accepted

Set an scaled image rectangle coordinates

0 votes
Accepted

XNA C# Adding objects to List in another class