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mklingen
  • Member for 8 years, 6 months
  • Last seen more than 5 years ago
6 votes
2 answers
1k views

Getting a Ranged AI "In Range" to shoot

2 votes
3 answers
6k views

Marching Cubes Vertex Normals

2 votes
1 answer
3k views

MonoGame: Draw thousands of quads without hardware instancing

2 votes
1 answer
2k views

Draw multiple triangle strips in one draw call DirectX

2 votes
1 answer
961 views

Per-Texel lighting? (not per-vertex or per-pixel)

1 vote
1 answer
129 views

Looking for an easing equation

1 vote
1 answer
11k views

Getting the real fragment depth in GLSL

1 vote
1 answer
913 views

Launch Velocity for Simple 3D Projectile [duplicate]

0 votes
2 answers
351 views

Creating Entities from Identifiers (C#)

0 votes
1 answer
333 views

Actually Implementing "C# as a scripting Language" in XNA

0 votes
0 answers
143 views

Multisampled Nearest Filtering in PS 2.0 is it possible?

0 votes
1 answer
459 views

How do I get realistic sliding contact between objects in a voxel grid?