Skip to main content
mklingen's user avatar
mklingen's user avatar
mklingen's user avatar
mklingen
  • Member for 9 years, 7 months
  • Last seen more than 6 years ago
25 votes

How can I make A* finish faster when the destination is impassable?

20 votes
Accepted

How to determine if character has fallen into the gap in an infinite runner/jumper?

17 votes

How can I make a "random" generator that is biased by prior events?

14 votes

How can I generate a lightning bolt effect?

11 votes
Accepted

How to calculate a direction vector for camera?

10 votes
Accepted

How can I detect connected (but logically distinct) bodies of water in a 2D map?

10 votes
Accepted

Does vector transformation order matter?

9 votes
Accepted

Path finding for Vector Based System

8 votes

How can I map regions on a world map image?

8 votes
Accepted

How can I fix the "fisheye" distortion in my raycast renderer?

7 votes
Accepted

Filling a room with random furniture

7 votes
Accepted

How can I compute a "steepness" value for height map cells?

7 votes
Accepted

Decoupling AI from game logic

6 votes

Is my skeletal animation algorith/representation correct?

6 votes
Accepted

Dungeon Generation with no corridors and room dependencies

5 votes
Accepted

Designing AI/NPC Task System

5 votes

How can I do optimal pathfinding for a Tetris piece?

4 votes
Accepted

Unity's StartCoroutine funtionality inside a .NET Library and outside a MonoBehaviour

4 votes
Accepted

Inline-Building a World (SRT) Matrix

4 votes

Structure for attacking in RPG

4 votes
Accepted

Access Entities components via the Entity that holds them, or via a separate System?

4 votes

How do I optimize 2D visibility cone calculations?

3 votes
Accepted

back-face (back-line) culling without winding order

3 votes
Accepted

Good way to support multiple types of triangles? (C# XNA)

3 votes
Accepted

Pathfinding in a 2D "sidescrolling" strategy game

3 votes
Accepted

Pathfinding in 3d voxel: waypoints?

3 votes
Accepted

How can I achieve a pseudo-3D camera effect like this?

3 votes

How should data about past interactions be stored?

3 votes

How can I constrain motion to a path formed from multiple splines?

3 votes

Hero made of parts 2d rotation