uliwitness's user avatar
uliwitness's user avatar
uliwitness's user avatar
uliwitness
  • Member for 9 years, 3 months
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12 votes

What are "affordances" in game design?

6 votes

Town generation algorithms

5 votes

Is it unethical to make a game AI that is secretly non-competitive?

4 votes

Bevel outline algorithm in 2D

3 votes

Designing an RPG damage type system

2 votes
Accepted

Dialog/event system in Java/libGDX

2 votes
Accepted

Syncing items between server and client

2 votes

How do dialog trees work?

2 votes
Accepted

Intersection between moving circle and some squares

2 votes

Am I allowed to release a fan-made version of a Trading Card Game on a fansite?

2 votes

How much a game can borrows from a franchise before becoming a fangame/infringing the copyright

2 votes

Is there any harm in having the main game loop run uncontrolled?

2 votes

What method is best to display respawn times?

2 votes

Is it worth it to encrypt data?

2 votes

C/C++ Flexible yet fast way of linking UI elements to functions

1 vote

Can I use a no longer protected by copyrights game's sprites?

1 vote

How to securely retrieve game stats from clients in a p2p game network?

1 vote

How to do an infinite torus topology battlefield for over-the-shoulder perspective

1 vote

Legal issues for a "fangame" of a commercial franchise?

1 vote
Accepted

Logic level representation that distinguishes "<<under>> and <<above>> the bridge"

1 vote

Too much animation work for 2d characters. Creating 2d character animations by prerendering an animated 3d model?

1 vote

What's the best way to generate an NPC's face using web technologies?

1 vote

What formula is commonly used in rpg based games to calculate gained currency?

1 vote

Choose your own adventure - choices stack

1 vote

Where am I obligated to put credits?

1 vote

Where to begin in game developing?

1 vote

Legality of using names in a game?

1 vote
Accepted

Approximating strength and hardness of alloys

1 vote

Dialogue Audio: Forming sentences using different recordings

0 votes

Isometric - Do I need to add shade to the sprite images itself, or render shade during runtime?