Skip to main content
DarkDestry's user avatar
DarkDestry's user avatar
DarkDestry's user avatar
DarkDestry
  • Member for 9 years, 7 months
  • Last seen more than a week ago
6 votes
Accepted

How can I reduce the sharpness of my generated terrain?

4 votes

How decoupled should game logic and rendering be?

3 votes
Accepted

How can I play user-provided music stored on the phone inside my game?

2 votes

How to flick gameObject using Touch?

2 votes

Designing MMORPG with secret quests that can remain secret for a while

2 votes

What methods exist to implement a 2D looping world?

2 votes
Accepted

Loading encounters and collisions questions within 2D

1 vote

Any advantage of having chunks with sizes by the power of two?

1 vote

When I have multiple UI elements overlapping, how can I use a raycast to prioritize the one on top?

1 vote
Accepted

Unity (5.4.1) networking: messages guaranteed to arrive?

1 vote
Accepted

Unity Trail Renderer artifacts — flickering & disappearing

1 vote

Changes to one Unity trail renderer causes all of them to flicker

0 votes

The best way to make collisions

0 votes

Calculate target angle to a certain Vector