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concept3d
  • Member for 11 years, 5 months
  • Last seen more than a month ago
  • Amman, Jordan
429 votes
1 answer
41k views

How can I effectively manage a hobby game project?

268 votes
11 answers
106k views

When should I use a fixed or variable time step?

184 votes
1 answer
47k views

What is the role of "systems" in a component-based entity architecture?

  • 1,951
176 votes
9 answers
34k views

Why is it so bad to optimize too early?

  • 2,729
137 votes
1 answer
96k views

What should a main game loop do?

  • 2,466
136 votes
9 answers
100k views

What are some programming design patterns that are useful in game development? [closed]

  • 767
120 votes
9 answers
19k views

How does entity communication work?

  • 7,492
91 votes
9 answers
55k views

Why do we move the world instead of the camera?

  • 5,591
85 votes
3 answers
39k views

How do I create 2D water with dynamic waves?

  • 1,259
85 votes
5 answers
19k views

What is the point of update independent rendering in a game loop?

  • 823
82 votes
6 answers
42k views

How does a collision engine work?

  • 923
77 votes
4 answers
33k views

How does one make games playable before they are fully downloaded?

  • 1,279
74 votes
6 answers
33k views

How can I optimise a Minecraft-esque voxel world?

65 votes
6 answers
7k views

Pathfinding for fleeing

  • 112k
65 votes
6 answers
144k views

What is ambient occlusion?

  • 5,115
55 votes
3 answers
28k views

Algorithms for rainfall + river creation in procedurally generated terrain

  • 653
55 votes
3 answers
53k views

How are voxel terrain engines made?

53 votes
5 answers
13k views

How to avoid the GameManager god object?

53 votes
1 answer
39k views

How do Raymarch shaders work?

  • 2,049
45 votes
6 answers
34k views

What are the best resources on multi-threaded game or game engine design and development? [closed]

  • 14.7k
44 votes
2 answers
21k views

How to create adjustable formula for RPG level up requirements?

  • 547
44 votes
2 answers
13k views

Water/Ocean simulation and physics

  • 565
43 votes
1 answer
5k views

How AAA games use this texture in the tone-mapping shader?

  • 1,551
42 votes
6 answers
33k views

Maximum audio delay before the player notices?

41 votes
9 answers
15k views

Why is it bad to hard-code content?

  • 509
34 votes
2 answers
5k views

How can I procedurally render irregularly shaped health bars?

  • 443
34 votes
10 answers
8k views

What makes a game look "good"? [closed]

  • 657
33 votes
3 answers
2k views

How do you author HDR content?

  • 33.2k
31 votes
2 answers
3k views

How did EA DICE create destructible environments in Battlefield Bad Company 2 and Battlefield 3? [closed]

27 votes
5 answers
21k views

Given a RGB color x, how to find the most contrasting color y? [duplicate]

  • 10.5k
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