Robert
  • Member for 7 years, 3 months
  • Last seen more than 1 year ago
1 answers
-1 votes
141 views
Return the success or failure of an event occurring with a given percentage C#
2 answers
0 votes
40 views
Why would a property be returning null?
1 answers
1 votes
179 views
When creating a UI scene in Unity, should I render the canvas in camera space?
1 answers
1 votes
3k views
1 bookmarks
Help with understanding how the gamecontroller script works
1 answers
0 votes
5k views
How to stitch terrains together in Unity
2 answers
0 votes
44 views
Card game War master deck resizing when players reshuffle
3 answers
1 votes
640 views
Rotating camera based on player's rotation
3 answers
2 votes
10k views
1 bookmarks
Anchor a health bar to a character/enemy
1 answers
0 votes
601 views
Stop animation from playing while waiting to destroy object
1 answers
0 votes
432 views
Character movement resetting x & y position in HTML5 game
0 answers
1 votes
836 views
1 bookmarks
Creating an Isometric tile map with HTML5
1 answers
0 votes
496 views
How do I make an HTML5 canvas tiled map with tiles which have other than squared edges?
1 answers
-1 votes
59 views
How do I allow my player object to continue rotating once it's met a clamped boundary?
2 answers
-1 votes
47 views
Why is my player object not being clamped?
1 answers
0 votes
31 views
When accessing components, is it better to do so in a script or to create a reference to them in the inspector?
3 answers
9 votes
12k views
6 bookmarks
What is the difference between transform.translate and rigidbody.velocity?
1 answers
1 votes
441 views
Playing multiple sounds in Unity5
1 answers
0 votes
31 views
Audio not playing until after button release when it should be playing while it's pressed
3 answers
-4 votes
934 views
How do I increase the speed of an object after it spawns?
1 answers
0 votes
596 views
Why is my counter not incrementing when OnTriggerEnter is called?
5 answers
25 votes
31k views
12 bookmarks
When should I use velocity versus addForce when dealing with player objects?
1 answers
0 votes
150 views
2 bookmarks
Keeping camera at player's back
1 answers
1 votes
488 views
1 bookmarks
Unity engine vs JS engine for browser game
2 answers
3 votes
1k views
Are sockets required when developing a browser based MMOG?