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Robert
  • Member for 7 years, 8 months
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25 votes
5 answers
32k views

When should I use velocity versus addForce when dealing with player objects?

9 votes
3 answers
13k views

What is the difference between transform.translate and rigidbody.velocity?

3 votes
2 answers
1k views

Are sockets required when developing a browser based MMOG?

2 votes
3 answers
10k views

Anchor a health bar to a character/enemy

2 votes
1 answer
3k views

Help with understanding how the gamecontroller script works

1 vote
1 answer
189 views

When creating a UI scene in Unity, should I render the canvas in camera space?

1 vote
3 answers
662 views

Rotating camera based on player's rotation

1 vote
1 answer
458 views

Playing multiple sounds in Unity5

1 vote
0 answers
863 views

Creating an Isometric tile map with HTML5

1 vote
1 answer
496 views

Unity engine vs JS engine for browser game [closed]

0 votes
1 answer
151 views

Keeping camera at player's back

0 votes
1 answer
643 views

Why is my counter not incrementing when OnTriggerEnter is called?

0 votes
1 answer
34 views

When accessing components, is it better to do so in a script or to create a reference to them in the inspector?

0 votes
1 answer
457 views

Character movement resetting x & y position in HTML5 game

0 votes
1 answer
612 views

Stop animation from playing while waiting to destroy object

0 votes
1 answer
32 views

Audio not playing until after button release when it should be playing while it's pressed

0 votes
2 answers
45 views

Card game War master deck resizing when players reshuffle

0 votes
1 answer
5k views

How to stitch terrains together in Unity

0 votes
2 answers
42 views

Why would a property be returning null?

0 votes
1 answer
549 views

How do I make an HTML5 canvas tiled map with tiles which have other than squared edges?

-1 votes
1 answer
170 views

Return the success or failure of an event occurring with a given percentage C#

-1 votes
2 answers
48 views

Why is my player object not being clamped?

-1 votes
1 answer
60 views

How do I allow my player object to continue rotating once it's met a clamped boundary?

-4 votes
3 answers
939 views

How do I increase the speed of an object after it spawns?