Homer
Core Engine Developer for Rogue Star Games (FireStorm Engine) Learned to write machinecode at age 9 (vic20 and c64). Learned to write assembly language for multiple cpu architectures (z80, 65XX, M68K, x86/x64, etc..) Currently develops in C/C++ and Lua for PS4, Windows, iOS and all the other usual suspects.
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AU
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Member for 6 years, 6 months
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6 profile views
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Last seen Aug 21 '16 at 14:01
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