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Homer

Core Engine Developer for Rogue Star Games (FireStorm Engine) Learned to write machinecode at age 9 (vic20 and c64). Learned to write assembly language for multiple cpu architectures (z80, 65XX, M68K, x86/x64, etc..) Currently develops in C/C++ and Lua for PS4, Windows, iOS and all the other usual suspects.

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  • Last seen Aug 21 '16 at 14:01

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