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driima's user avatar
driima's user avatar
driima
  • Member for 9 years, 8 months
  • Last seen more than 2 years ago
2 votes
Accepted

GLSL 2D Silhouette

1 vote
Accepted

Storing player data for multiple players in libGDX

4 votes

Board like strategy map

2 votes

Libgdx using Box2d with TiledMap to create collision detection

1 vote
Accepted

How to stop Follow Path steering behavior when reached target?

2 votes

How do I make my foreground tiles stand out more from the background?

1 vote

how to avoid circular references between objects and map

4 votes
Accepted

How do I set an object's speed to arrive in X seconds?

2 votes

How do I properly load maps?

3 votes

How can I move a ball to a clicked location using physics forces?

8 votes
Accepted

Why does flipping 1 texture region cause an identical texture region to also be flipped? (libGDX)

0 votes
Accepted

Java how to rotate an image towards a certain point?

0 votes

How to programmatically change sprite sheet sub-sprite name

1 vote
Accepted

Should I initialize a Box2D World per Level?

2 votes
Accepted

Acceleration and Deceleration During Rotation

0 votes

How to get a pleasant path accelerating to a point

3 votes

How to get a turret to shoot at player in a shmup

1 vote

Libgdx libraries are missing from gradle cache after I reinstalled my system (IntelliJ)

0 votes
Accepted

Java Game how to make image follow line?

0 votes

How to use mipmap with TextureAtlas and AssetManager

4 votes
Accepted

Tiled object layer draw sprites

1 vote

How can I pass messages from multiple components to another?

9 votes

LibGDX Game vs ApplicationAdapter