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driima
  • Member for 7 years, 7 months
  • Last seen more than a month ago
8 votes

LibGDX Game vs ApplicationAdapter

8 votes
Accepted

Why does flipping 1 texture region cause an identical texture region to also be flipped? (libGDX)

4 votes
Accepted

How do I set an object's speed to arrive in X seconds?

4 votes
Accepted

Tiled object layer draw sprites

4 votes

Board like strategy map

3 votes

How to get a turret to shoot at player in a shmup

3 votes

How can I move a ball to a clicked location using physics forces?

2 votes

How do I properly load maps?

2 votes

How do I make my foreground tiles stand out more from the background?

2 votes
Accepted

Acceleration and Deceleration During Rotation

2 votes
Accepted

GLSL 2D Silhouette

2 votes

Libgdx using Box2d with TiledMap to create collision detection

1 vote
Accepted

Storing player data for multiple players in libGDX

1 vote
Accepted

Should I initialize a Box2D World per Level?

1 vote

How can I pass messages from multiple components to another?

1 vote
Accepted

How to stop Follow Path steering behavior when reached target?

1 vote

how to avoid circular references between objects and map

1 vote

Libgdx libraries are missing from gradle cache after I reinstalled my system (IntelliJ)

0 votes

How to get a pleasant path accelerating to a point

0 votes

How to programmatically change sprite sheet sub-sprite name

0 votes

How to use mipmap with TextureAtlas and AssetManager

0 votes
Accepted

Java Game how to make image follow line?

0 votes
Accepted

Java how to rotate an image towards a certain point?