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Nightmare Games's user avatar
Nightmare Games
  • Member for 9 years, 7 months
  • Last seen more than a month ago
1 vote
1 answer
1k views

Unity collisions often have exaggerated physics, sending the player flying off the scene

1 vote
1 answer
5k views

How can I apply a mesh collider in Unity to an entire imported model rather than a single piece?

1 vote
2 answers
1k views

In Unity, is there a difference between Vector3.down and -Vector3.up?

1 vote
3 answers
10k views

Problems applying movement to a RigidBody in Unity

1 vote
2 answers
2k views

Problem with draw distance in Unity editor 3D view

1 vote
1 answer
2k views

Upgrade to Unity 2018.2.2f1 resulting in missing file errors from Visual Studio

1 vote
1 answer
910 views

StaticMeshActors not Multiplayer Replicated in Unreal 5

1 vote
1 answer
2k views

Trouble adding C++ actor component to blueprint in Unreal 5

0 votes
2 answers
37 views

Trouble setting camera position in Unity

0 votes
1 answer
2k views

Unreal 5 Actor Can't Move

0 votes
1 answer
166 views

Cannot access pawn from attached actor component

0 votes
2 answers
2k views

Implementing a main loop with rendering in a Windows Desktop Application

0 votes
2 answers
2k views

Unity: Moving on global X and Z axes with respect to local Y rotation

0 votes
1 answer
8k views

A trigger collider in Unity doesn't allow the player to pass through

0 votes
2 answers
4k views

Raycast in Unity for ground detection returns false while touching ground

0 votes
1 answer
425 views

Trouble with assigning a model's own mesh to a mesh collider in Unity

0 votes
1 answer
606 views

Unreal engine project not responding to key binding changes

0 votes
1 answer
189 views

Unexpected results during collisions in Unity

0 votes
1 answer
689 views

AddForce not moving imported model in Unity