Ocelot's user avatar
Ocelot's user avatar
Ocelot's user avatar
Ocelot
  • Member for 8 years
  • Last seen this week
155 votes
3 answers
35k views

What is the point of a borderless fullscreen window?

  • 1,782
16 votes
5 answers
13k views

boolean operations on meshes

  • 1,352
12 votes
2 answers
9k views

How to disable Y-axis movement in the Bullet physics engine

  • 121
6 votes
1 answer
3k views

Slope scaled depth bias with normal maps

  • 4,384
5 votes
2 answers
4k views

What is the best way to check if there is overlap between player and static, non-collidable items in bullet physic engine

  • 3,142
5 votes
1 answer
5k views

Bullet Physics - scaling

  • 1,096
4 votes
1 answer
128 views

Phantom objects in ray tracing

  • 239
4 votes
1 answer
979 views

Graphical mesh lags behind collision shape in BulletPhysics debug drawing

4 votes
1 answer
4k views

FAST position reconstruction from depth

  • 500
3 votes
2 answers
2k views

AABB of a sphere's screen space projection

  • 246
2 votes
1 answer
635 views

Project 2D texture onto a cubemap

  • 1,003