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Ocelot's user avatar
Ocelot's user avatar
Ocelot's user avatar
Ocelot
  • Member for 9 years, 8 months
  • Last seen more than a week ago
16 votes

Improving an O(N^2) function (all entities iterating over all other entities)

9 votes
Accepted

Rotation grid positions

5 votes

How to move a object to a target point like sine wave in 2D world

4 votes

How can I set gl_Position's w component to 1?

4 votes
Accepted

How to implement a clipped shadow in 2D?

4 votes
Accepted

How to store noise in a GL texture

3 votes

3D Camera Rotation (Unwanted Roll) - Space/Flight Cam

3 votes
Accepted

My Single Pass Gaussian Blur Looks Awful

3 votes
Accepted

In pixel art, should i keep the same color palette for every sprites?

3 votes
Accepted

Animations only play when moving along the Y axis

3 votes

how to create an outlined polygon with vector3 coordinates?

3 votes
Accepted

Achieving 2D Lighting for Terraria-Like Game

2 votes

How can I create a screen-space distortion effect?

2 votes
Accepted

Why is my DX9 render target restricted to 512×512?

2 votes

reflection plane 3d

2 votes

How do I render text in a view in SFML 2.5.1 without artifacts?

2 votes
Accepted

OpenGL Fragment shader: not all fragments showing colors

2 votes
Accepted

Translate operation is rotating?

2 votes
Accepted

Tile based smooth snake movement

1 vote
Accepted

How To Resolve Collision Before it Occurs

1 vote

Calculate position given velocity and acceleration at a given timestep

1 vote
Accepted

How can I make my camera follow the player movement in a different position

1 vote
Accepted

How to improve the look/aspect/resolution of a Text Render in my game?

1 vote
Accepted

How to decrease the size of a distance?

1 vote
Accepted

How to use Pivot Point in Transformations

1 vote
Accepted

Wait for vSync without swapping buffers with SDL

1 vote

How to calculate more precisely the position of the pupil in function of the eye ball and a direction?

1 vote
Accepted

nvidia SSAO visible errors

1 vote
Accepted

What are the ascii numbers for shift and control?

1 vote
Accepted

Too fast swipe in Unity game