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Roy T.
  • Member for 11 years, 5 months
  • Last seen more than a week ago
35 votes
Accepted

How many active shaders at one frame in the game should I typically use? 5 or more like 100?

13 votes
Accepted

OpenGL vs OGRE : Which is the best for beginner?

13 votes
Accepted

Level Editor + Game -> Duplicating rendering/game specific code?

13 votes

FPS networking with server sending input instead of gamestate

12 votes

Why shouldn't I permit changing the field of view, if the technology allows for it?

11 votes

Why would you use software rendering over hardware rendering, today?

11 votes
Accepted

What is data-driven design?

11 votes
Accepted

Visual Studio 2012 and Game Development

11 votes

In 2D, how do I efficiently find the nearest object to a point?

10 votes
Accepted

Best/Efficient way to implement a 3d Collision

10 votes
Accepted

How to adjust GUI to screen resolution ?

9 votes

Immediate GUI - yae or nay?

9 votes
Accepted

Differential programming for a vehicle

9 votes

EXTREMELY Confused Over "Constant Game Speed Maximum FPS" Game Loop

8 votes

How to sync client and server at the first frame

8 votes

Store values or calculate values

8 votes
Accepted

Do open world games need less backstory?

8 votes

Automated texture mapping

8 votes

Framerate limitation

8 votes
Accepted

How to save a game state?

8 votes

How do you manage your game resources in XNA?

8 votes
Accepted

How could I improve this random map?

8 votes

Game Sprite Editting Help(PNG-XNB)

8 votes
Accepted

Is nVidia's CUDA suited to performing pathfinding calculations?

7 votes
Accepted

Running both the server and the client within the same process

7 votes

Any way to embed Pygame in webpages?

7 votes

Does Java support OpenGL by itself?

7 votes
Accepted

XNA GameTime TotalGameTime slower than real time

7 votes

How to create a thread in XNA for pathfinding?

6 votes

Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)?

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