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Share Your Experience: Take the 2024 Developer Survey
EvilTak's user avatar
EvilTak's user avatar
EvilTak's user avatar
EvilTak
  • Member for 9 years, 8 months
  • Last seen this week
8 votes
Accepted

Coroutine to move to position passing the movement speed?

6 votes
Accepted

How to apply force to rigid bodys at a specific point?

5 votes
Accepted

Unity stats framerate vs Time.deltaTime

4 votes
Accepted

Activate and Deactivate Collider with Click

4 votes
Accepted

Finding vector from a vertex to a plane

3 votes
Accepted

How do I calculate rotational impulses in rigid body collisions?

3 votes
Accepted

How can I apply steering behaviors to a car controlled with turning and acceleration?

3 votes

Algorithms for calculating vertex normals in 2D polygon

2 votes

How do I determine the slope of a curve?

2 votes

Dynamically generating triangles from points

2 votes
Accepted

AI on a 2d grid in python

1 vote

Hierachy organisational methodology in Unity

1 vote
Accepted

How do I highlight terrain around an object within certain radius?

1 vote

How often should I calculate the position of a bullet?

1 vote
Accepted

My runtime mesh is not being created where it's vertices are located, need help

1 vote
Accepted

UNITY IEnumerator Function

1 vote
Accepted

Calculating density of an object

1 vote

In Unity, how do I set the window's size?

1 vote

using an int to control events

1 vote
Accepted

What's wrong with my HLSL depth shader?

1 vote
Accepted

How to replicate Unity's Rigidbody.AddForceAtPosition in C++?

1 vote
Accepted

How to get obstacles to spawn randomly in x position in an infinite runner? 2D

1 vote

Pathfinding over a moving platform

0 votes
Accepted

How to implement visibility graph pathfinding in Unity/C# to detect paths (i.e. visibility connections) efficiently?

0 votes

Check whether a game object is inside the boundary