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Olhovsky
  • Member for 13 years, 4 months
  • Last seen more than 10 years ago
10 votes
2 answers
2k views

Dual paraboloid point light shadows in deferred lighting setup

9 votes
0 answers
646 views

How can I compensate for camera rotation changing PCSS penumbras?

8 votes
1 answer
473 views

Billboard draws fine on PC, not on XBOX

8 votes
4 answers
13k views

Rotating a vector by another vector in shader

7 votes
5 answers
2k views

Why do objects interpenetrate in this simple collision solver?

6 votes
4 answers
3k views

HLSL: Using instance float input to select texture index, possible?

5 votes
2 answers
1k views

Different number of lights => different shader

5 votes
1 answer
6k views

HLSL: Pack 4 values into 32 bit float

4 votes
3 answers
6k views

2D shader to draw representation of rotating sphere

3 votes
2 answers
822 views

Trying to understand relatively simple normal map antialiasing paper

3 votes
1 answer
893 views

XNA Video Playback on XBOX "Invalid operation exception"

3 votes
1 answer
332 views

Write to one channel of R16G16 texture on Xbox

2 votes
2 answers
1k views

When applying Bloom postprocess, error: "XNA...requires TextureFilter to be Point when using texture format Single."

2 votes
1 answer
4k views

Custom effects on Model in XNA