Olhovsky's user avatar
Olhovsky's user avatar
Olhovsky's user avatar
Olhovsky
  • Member for 13 years, 2 months
  • Last seen more than 10 years ago
3 votes
Accepted

Line-Rectangle Collision Detection and Response

3 votes

Organizing platformer game into classes

2 votes

Polygon count target range for MMO being released in 2 years

2 votes

Voxel heightmap terrain editor

2 votes
Accepted

XNA Framework and looking around relative to the world instead of camera?

2 votes
Accepted

DX9 sprite / font draw depth order

2 votes
Accepted

Make player to always move along the terrain

1 vote

Are there any resources about performance tweaks?

1 vote

Does XNA provide any special class to make a game server?

1 vote
Accepted

Learning Shaders in XNA

1 vote

Does one need normals for a strictly 2d Game?

1 vote

deciding user movement path - slick 2D

0 votes

Point Light Soft Shadows

0 votes

3ds Max - How to Cross Edges

0 votes

2d Collision detecton axis aligned boxes

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