Dvole
  • Member for 10 years, 11 months
  • Last seen more than a month ago
Is it legally possible to make a clone of the game?
54 votes

Lawyer here for a change. You can copy all of gameplay without any issues at all. That is not copyrightable or enforceable. The things that matter are assets - art, sound, music, video, etc. For ...

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Do you know any 3D engines written in Objective-C for iOS?
4 votes

Cocos3d is an extension for Cocos2d and supports many features. Check out their website - http://brenwill.com/cocos3d/

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Help comparing Cocos2d and Unity3d for this project
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4 votes

For 2d game, cocos2d is surely preferable. Unity makes it easy for 3d apps, and the features that make it great for 3d will not be used in your project at all. Also considering unity is cross-platform,...

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Popular genres in Asian (non-Japanese) markets?
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2 votes

First, Asian players most of all are interested in MMOG's. The market for them is growing rapidly, while in US it is stagnating. I provided some links in the end. While the Western RPG market is ...

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Story line implementation in a game
1 votes

Checking for next tile being water is not going to hurt your performance in any way. It takes very little computing power. Modern games operate with thousandfold amounts of data at 60 times per second,...

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What is the correct way of changing image of existing CCSprite?
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1 votes

CCTexture2D* tex = [[CCTextureCache sharedTextureCache] addImage:@"new_image_name"]; [spriteWant2Change setTexture: tex];

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How to implement object velocity as a vector
1 votes

I'm going with pseudocode but I hope you will understand me. First there is position: struct position { x = 0; y = 0}; So every object in our world has such struct. There is also another struct: ...

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Modern techniques for spriting
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1 votes

Well, it all depends. First, different kinds of games require different methods, based on the output desired by developers. Here is the usual pipeline of sprite making: Sketches, how the artist sees ...

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