Alexandre Desbiens's user avatar
Alexandre Desbiens's user avatar
Alexandre Desbiens's user avatar
Alexandre Desbiens
  • Member for 8 years, 2 months
  • Last seen more than a month ago
9 votes

Games able to use 4+ core CPUs properly

6 votes
Accepted

"Pixel-perfect" camera positioning in 2d game

6 votes
Accepted

Roguelike 2D Collision Detection

5 votes

Kryonet usage for game networking

5 votes
Accepted

Is game maker studio actually flexible enough to cater to an avid programmer?

5 votes
Accepted

How to optimize my movement & collision code?

4 votes
Accepted

How to create a Update function in Java

4 votes

LibGDX input y-axis flipped

4 votes
Accepted

How can I set up a pixel-perfect camera using OpenGL and orthographic projection?

4 votes

XNA Texture2D storage question

3 votes
Accepted

LibGDX Z index for groups

3 votes

Update and render in separate threads

2 votes

Is there a difference in these two ways of rendering sprites?

2 votes
Accepted

If I convert my LibGDX game to an exe, is it legal?

2 votes
Accepted

Gamemaker Key Press Duration

2 votes
Accepted

Get position of Fixtures

2 votes

If filled polygon cannot be drawn via libgdx ShapeRenderer , then what is the work around?

2 votes
Accepted

Android Game Slows Down

2 votes
Accepted

Basic Collision Detection Math

2 votes
Accepted

How to store each rendered frame as image in libgdx for debugging

1 vote

How can I rotate a quad around it's center?

1 vote

How do I clear the previous frames of a canvas animation?

1 vote
Accepted

Java LWJGL Windows 10 native files

1 vote
Accepted

Is the statement in Scratchapixel about transforming points correct?

1 vote

Is it possible to create 3d games with good performance in java?

1 vote

Fullscreen FPS slowdown in Linux

1 vote
Accepted

2D collisions between 2 arrays

1 vote
Accepted

Infinite Jumper Snow Effect

1 vote
Accepted

How to enable/ disable GameObject

1 vote
Accepted

Tilemap graphic rendering