angarg12's user avatar
angarg12's user avatar
angarg12's user avatar
angarg12
  • Member for 9 years, 8 months
  • Last seen more than 3 years ago
21 votes

How can I let new players effectively compete with long-time players?

7 votes

RPG like hit points growth algorithms help

5 votes

Grow first, Ads later for mobile games?

4 votes
Accepted

Regeneration using Time.deltaTime

4 votes

Ethical F2P monetisation methods

3 votes
Accepted

Still award achievements/badges on failing level?

3 votes
Accepted

Deal Damage to Player

3 votes

How do you properly implement level boundaries in a physics room?

3 votes

What scoring system should I use in my game?

3 votes

Game numbers and meaning

2 votes

What is scripting, and what is a scripting API?

2 votes

Why are character-classes used in game design?

2 votes
Accepted

Ranking - which position to show?

2 votes

Health bar in unity

1 vote

Timing in fighting game using animations time?

1 vote

Energy Bar in Unity

1 vote

Which game logic should run when doing prediction for PNP state updates

1 vote

Getting Target position at the time of shooting

1 vote

How do Action RPGs make different weapon types feel unique?

1 vote

Best way to store game-wide variables

1 vote

Player fatigue for tablets?

1 vote

How do I generate solar systems for a 2d universe map, but still look random

1 vote

Variable Variables in unity using JavaScript?

1 vote

How can I make text-based combat more engaging?

1 vote

What behaviors should go into making a "non-perfect" AI combatant?

1 vote

Do I need to learn any physics if I use a physics engine?

0 votes

techniques for an AI for a highly cramped turn-based tactics game

0 votes
Accepted

Dynamic Crafting Systems

0 votes

How should I plan RPG battle mechanics?

0 votes

Should character actions be considered states?