2018
Jul
3
awarded  Yearling
2017
Sep
22
comment Is it worth to implement game mechanics/rules separately from the main code?
Solid advice. I try to keep my code as loosely coupled as possible to ease extensibility, but you will always have cases where it is so much easier to hardcode/couple something. Even as a professional developer not an easy task, and definitely not novice friendly.
Jul
3
awarded  Yearling
2016
Nov
13
comment Do I need an Indie Studio Name?
Codenames are also used to distance work in progress from the final product. You don't (or shouldn't) want your buggy, broken alpha to be associated with your brand name.
Aug
22
comment Why do most racing games have tracks that are closed loops?
Also racing games are skilled based, so a looping track allows for faster iterations. It also allows to even out the odds in case of mistakes, with races becoming a sort of "best out of x laps".
Aug
12
revised What behaviors should go into making a “non-perfect” AI combatant?
edited body
Aug
12
answered What behaviors should go into making a “non-perfect” AI combatant?
Aug
12
answered How can I make text-based combat more engaging?
Jul
26
comment How to resolve combat of stacks of units to mitigate numerical advantage
Indeed my game is fantasy themed so the linear model fits better. I will try implementing the formula and tweaking around the numbers to see how the outcome varies. Thanks!
Jul
26
awarded  Scholar
Jul
26
comment How to resolve combat of stacks of units to mitigate numerical advantage
Of course there are no hard answers, so I really appreciate your points. I think #5 is brilliant, and can help to even out the odd a little bit when stacks with a very large difference fight.
Jul
26
accepted How to resolve combat of stacks of units to mitigate numerical advantage
Jul
21
awarded  Student
Jul
21
asked How to resolve combat of stacks of units to mitigate numerical advantage
Jul
19
comment What should developers do when they receive conflicting feedback about their game?
You may want to check resources on how to do playtesting. You should ask very specific questions to your testers to avoid vague statements like "fun" or "boring".
Jul
3
awarded  Yearling
2015
Jul
3
awarded  Yearling
Feb
2
comment How to make hard to hack leaderboards
"Encrypt the score before you send it, to make it harder to submit fake scores", I don't agree with you. This may prevent people from sending fake scores to the API (if anything) but wont prevent people from hacking their score inside the game in the first place (e.g. cheat engine).
2014
Dec
11
comment What makes a game a game vs something else like a puzzle or a toy?
As an extra comment, many game design books also specify as a key feature of puzzles that they have a single correct solution, opposed to a game that may be won in many different ways (or may have no defined end goal at all).
Nov
24
awarded  Enthusiast