StarWeaver
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Can I use an AI engine written in C++ in my Unity game? If yes, how can I do this?
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6 votes

It might be silly, but you could make a small C++ program around the chess library, that takes a simple text board state or movelist as input and returns the AI's selected move. I don't know .net's ...

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Can a Game Engine be built into a Game Engine?
4 votes

There are really two different meanings for (game) engine today. Categorical definitions are often nebulous, but here's the feeling I've picked in 30 years of orbiting the industries. Unity already ...

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Animal Crossing-like Map Data Structure
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4 votes

Actually, after thinking about it for a bit, here's what my solution would be for both disk and memory storage; a mock-up in JSON: { "map_segments": [ ["upper_left", "top", "top", ...

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Timing of coroutines in Unity is never precise
2 votes

Coroutines aren't threads or processes or anything special like that. They're just callbacks given to the engine to call when a specific condition is met. If you yield null, the coroutine will be ...

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When I use a font in my game, do I have to include its license in the credits?
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1 votes

The attribution requirements of a work are part of the licence. You have to refer to it (or your lawyer who has been paid to read it for you) to know what must be done. If your question is actually "...

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Level Design: Char Traveling to and from a Site
1 votes

In addition to the other answers, you could let the player be stranded on the far side of the trip temporarily: if they try to go back, they will start at the cliff to make it clear that they can't. ...

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Irregular oval collision detection
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1 votes

If having your overall collision surface look something like this is acceptable, then yes, use a couplefew sphere colliders parented together somehow, since spheres are cheap (in fact I think the ...

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Looking for a full featured C/C++ UV Mesh Unwrapper
1 votes

Well, i'd probably start by taking a look at the blender unwrapping code, since blender is some open souce flavor; it appears to start here: https://developer.blender.org/diffusion/B/browse/master/...

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