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StrongJoshua's user avatar
StrongJoshua's user avatar
StrongJoshua
  • Member for 10 years, 6 months
  • Last seen more than 1 year ago
11 votes
Accepted

Act on Right Mouse Button click on Button

5 votes
Accepted

Dialog Title Does Not Fit

4 votes
Accepted

Why does adding LIBGDX "fadeIn" action to a table in a group make the whole stage fade in?

4 votes
Accepted

How to use multiplication operation in game render delta time?

2 votes

LibGDX , Scale button with animation when it is pressed

2 votes
Accepted

box2d not centered in sprite

2 votes
Accepted

LibGDX font issues

1 vote
Accepted

LibGdx Table not firing touch events

1 vote
Accepted

Rendering tilemaps at a specific position libgdx

1 vote
Accepted

Algorithm to find average position

1 vote
Accepted

TiledMap not drawing completely

1 vote

Multiple enemy array in LibGDX

1 vote

What is a "tick" in the context of game development?

1 vote
Accepted

Why should i set glClearColor and setProjectionMatrix in render method many time in LibGDX?

1 vote

GestureDetection Issues - How do I make my Actor jump on Swipe?

1 vote
Accepted

Pan camera within bounds of large image

1 vote

How would I create classes for each map tile instead of using a tmx? LibGdx

1 vote
Accepted

finding a path from one point to another with obstacles help

1 vote
Accepted

Libgdx detect touch on a specific object (while moving)

1 vote
Accepted

Libgdx Actor touch undetected

1 vote

How can I update a Stage-based HUD from another Stage's Actor in libGDX?

0 votes
Accepted

Libgdx Platform collision problem

0 votes

Best way to deal with a large variety of items?

0 votes

LibGDX: Easy way to draw partial sprites

0 votes

In a 2D top-down game, how can I create projectiles that have a height?

0 votes
Accepted

Libgdx distorted texture size

0 votes
Accepted

Making Player Jump

0 votes
Accepted

Swiching screen at collision LIBGDX

0 votes

Collision Error

0 votes

Collision detection: Swinging bat/racket and ball