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Saturn
  • Member for 11 years, 8 months
  • Last seen more than a week ago
28 votes
3 answers
81k views

What is the pixels to units property in Unity sprites used for?

12 votes
3 answers
11k views

TRON: Game A.I algorithm?

10 votes
3 answers
8k views

What am I suppose to use instead of Unity Resources if I have to load and unload sprites at runtime?

9 votes
2 answers
283 views

When should I represent points and sizes as structures?

8 votes
1 answer
3k views

Why is my custom Texture2D blurry?

8 votes
3 answers
21k views

Place an UI Image between two 2D sprites in Unity

7 votes
1 answer
488 views

How can I retain the soundtrack state across levels to have continuous play?

7 votes
1 answer
2k views

Does Pokemon use any deep A.I in battle? [closed]

6 votes
3 answers
25k views

Loading .PNG file and using it for UnityEngine.UI.Image

6 votes
1 answer
10k views

Re-use DOTween tweeners

5 votes
5 answers
1k views

2D Animation based on Time.deltaTime has problems when the game performs long operations

5 votes
2 answers
3k views

Can't clip a sprite that has a custom shader in NGUI

5 votes
4 answers
22k views

Calculating the bounding box of a game object based on its children

5 votes
1 answer
115 views

Workflow for accountable file transfers between freelancer and developer

4 votes
0 answers
2k views

What is the most appropriate way to achieve synchronous Addressable asset loading?

4 votes
2 answers
26k views

Locking frame rate to 60 in the editor

4 votes
6 answers
1k views

Is Kip R. Irvine's claim of Assembly being practical for game development accurate?

4 votes
2 answers
2k views

Increasing resources overtime for a browser-based game [duplicate]

4 votes
1 answer
2k views

Compile cocos2d-x Windows games without Visual Studio

3 votes
1 answer
6k views

Making a 2D sprite move in a curved jump in Unity

3 votes
1 answer
802 views

Clearing a libGDX pixmap

3 votes
2 answers
511 views

Why aren't resources such as Pixmap disposed on finalization in LibGDX?

3 votes
1 answer
4k views

LibGDX Z index for groups

3 votes
3 answers
131 views

Validating victory report to PHP leaderboards

3 votes
1 answer
807 views

Rotating a GUI.Label relatively

3 votes
2 answers
3k views

Where/how do I store configuration files in Unity development?

3 votes
3 answers
3k views

Can I create a Sprite Asset using a downloaded Texture at runtime?

2 votes
1 answer
3k views

How can I add a batch of sprites to a list in Unity's inspector?

2 votes
2 answers
5k views

Position GUI Text in 2D game

2 votes
1 answer
14k views

Sending POST data with WWW in Unity C#