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DeadMG's user avatar
DeadMG
  • Member for 13 years, 5 months
  • Last seen more than a week ago
1 vote

Is C++ being replaced by C# in industry games?

1 vote

What sort of things can cause a whole system to appear to hang for 100s-1000s of milliseconds?

1 vote

What is the Xbox360's D3DRS_VIEWPORTENABLE equivalent on WinXP D3D9?

1 vote

Learning Shaders in XNA

1 vote

Can one build a game based on something that already exists and make money off of it?

1 vote

Best pathfinding algorithm for a tower-defense game?

1 vote

What are windows used for?

1 vote
Accepted

terrain grid rendering problem

1 vote

Loading and using an HLSL shader?

1 vote

video card architecture

0 votes

How to implement transition between screens

0 votes

Nested input in an event-driven system

0 votes

Proper asset management?

0 votes

Need a better function for transportation efficiency

0 votes

Writing Game Engine from scratch with OpenGL

0 votes

Portal Projection

0 votes

Multiple Vertex Buffers per Mesh

0 votes

When does a game idea cross the line between homage/parody to ripoff?

0 votes

How to create per-vertex normals when reusing vertex data?

0 votes

How would you code an AI engine to allow communication in any programming language?

0 votes

Real time shadow casting in a 2D isometric game

0 votes

Feasible 4D first person gameplay

0 votes
Accepted

Implementing a Risk-style board

0 votes

Optimized rendering of a cube mesh world

0 votes
Accepted

Direct3D9 application won't write to depth buffer

0 votes
Accepted

Incorrect results for frustum cull

0 votes

Why does my Win32 call, contained in a class method, fail?

0 votes
Accepted

Under what circumstances will a PIX 'Render' be different to the actual 'render'?

0 votes

Is it possible to batch draw sprites that use different textures without using an atlas?

0 votes

Regulating how much to draw based on how much was drawn last frame