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DeadMG's user avatar
DeadMG's user avatar
DeadMG
  • Member for 13 years, 5 months
  • Last seen more than a week ago
2 votes

Can it be considered that a frame-dependent crosshair is a flaw?

2 votes

Gamestate management without evil Singletons

2 votes
Accepted

Why can't I create direct3d objects?

2 votes

How to discourage micromanagement in strategy games?

2 votes

Can't update DirectX11 shader constant buffer

2 votes

How object-oriented are videogames?

2 votes

Object pools for efficient resource management

2 votes

SDL & Windows 8 Metro WinRT

2 votes

Trying to make a game with C++, using lists to store bullets and enemies, but they are not erased

1 vote

Libraries for multi threading

1 vote

How can I optimise collision checks for a large number of AI units?

1 vote

Will making players pay a virtual currency before entering a match discourage them from playing?

1 vote

What C++ containers should I use for my UI elements?

1 vote

Do I need the 'w' component in my Vector class?

1 vote

Is dynamic casting Entities A good design?

1 vote

Synchronise graphics and logic code

1 vote

GamePlay Patent

1 vote

How does Half Life's covering work?

1 vote

PyGame custom isometric engine : caching or not?

1 vote
Accepted

Drawing lines in 3D space

1 vote
Accepted

Unsure how to move a unit to a point

1 vote

Accuracy vs distance formula

1 vote

ID3D10Device creation failure in release mode

1 vote

Sphere and AABB intersection

1 vote
Accepted

locking on target

1 vote

What are the fundamentals of game development?

1 vote

Understanding DeviceContext and Shaders in Direct3D/SlimDX

1 vote

Correct level of abstraction for a 3d rendering component?

1 vote

Does one need normals for a strictly 2d Game?

1 vote

One True Event Loop