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DeadMG
  • Member for 13 years, 5 months
  • Last seen more than a week ago
4 votes
Accepted

What do you look for in a scripting language?

4 votes

QuadTree: store only points, or regions?

4 votes

A star algorithm implementation problems

3 votes
Accepted

Parallel rendering in DirectX 9 in WPF application

3 votes

How to prevent the "Too awesome to use" syndrome?

3 votes

What should I use to handle input?

3 votes

Why Inverse Transform the Ray when doing Transformation?

3 votes
Accepted

Game programming basics under Windows

3 votes

Associate a texture to an object (from a data-model, not graphical point of view)

3 votes

Collision Detection in Java for a game

3 votes

Game actions that take multiple frames to complete

3 votes

Making game constants/tables available to game logic classes/routines in a modular manner

3 votes

Trying to understand relatively simple normal map antialiasing paper

3 votes

Dynamic Memory Allocation and Memory Management

3 votes

How can I render text above a mesh in DirectX 9?

3 votes
Accepted

How do I display same “proportional” text size on different resolutions?

3 votes

Do any games have this type of mechanic?

3 votes

What are some ways to implement variable body shapes?

3 votes

Should an object in a 2D game render itself?

2 votes

Drawing the same mesh or drawing the same material?

2 votes

How to avoid collision detection to enter infinite loop in this case?

2 votes

Peer-to-peer first person shooter

2 votes

Suitable Client Server setup for Network Game testing

2 votes

How to handle netcode?

2 votes

Is requirements analysis useful in game development?

2 votes

How to run DirectX10 on non-compatible hardware?

2 votes

Initializing Direct X

2 votes

Fullscreen + Vsync = Stuttering

2 votes

Per-Frame Function Calls versus Event Driven Messaging in Game Design

2 votes

Is chess-like AI really inapplicable in turn-based strategy games?