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DeadMG's user avatar
DeadMG's user avatar
DeadMG
  • Member for 13 years, 6 months
  • Last seen more than a week ago
3 votes

How to prevent the "Too awesome to use" syndrome?

2 votes

How to discourage micromanagement in strategy games?

12 votes
Accepted

Should I learn Direct3D 9, 10 or 11?

1 vote

Libraries for multi threading

4 votes

A star algorithm implementation problems

2 votes

Trying to make a game with C++, using lists to store bullets and enemies, but they are not erased

4 votes

QuadTree: store only points, or regions?

1 vote

Will making players pay a virtual currency before entering a match discourage them from playing?

0 votes

Detecting wins in peer to peer RTS games like Starcraft

1 vote

How can I optimise collision checks for a large number of AI units?

3 votes
Accepted

Parallel rendering in DirectX 9 in WPF application

2 votes

SDL & Windows 8 Metro WinRT

1 vote
Accepted

locking on target

3 votes

Why Inverse Transform the Ray when doing Transformation?

0 votes

Feasible 4D first person gameplay

5 votes

Why is 3D game development supposed to be so hard?

1 vote

Sphere and AABB intersection

1 vote

ID3D10Device creation failure in release mode

0 votes

Optimized rendering of a cube mesh world

1 vote

Accuracy vs distance formula

1 vote
Accepted

Unsure how to move a unit to a point

2 votes
Accepted

Why can't I create direct3d objects?

5 votes

What is a better abstraction layer for D3D9 and OpenGL vertex data management?

0 votes
Accepted

Implementing a Risk-style board

2 votes

Gamestate management without evil Singletons

3 votes
Accepted

Game programming basics under Windows

2 votes

Object pools for efficient resource management

0 votes
Accepted

Incorrect results for frustum cull

0 votes
Accepted

Direct3D9 application won't write to depth buffer

5 votes

How do I Fallback to Older DirectX Versions?

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