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Ken's user avatar
Ken
  • Member for 13 years, 5 months
  • Last seen more than a month ago
83 votes
6 answers
34k views

What is the future of XNA in Windows 8 or how will managed games be developed in Windows 8? [closed]

29 votes
8 answers
2k views

Establish a person's genuine interest in game programming

18 votes
9 answers
5k views

Does the linear attenuation component in lighting models have a physical counterpart?

12 votes
1 answer
371 views

Good resources for learning about graphics hardware [closed]

7 votes
1 answer
22k views

How can I draw a simple 2D line in XNA without using 3D primitives and shders

6 votes
4 answers
4k views

How can I generate a view or projection matrix for OpenGL 3.+

6 votes
1 answer
3k views

How are potentially visible sets (PVS) determined in state of the art games?

6 votes
1 answer
550 views

Get SFML to report the version of OpenGL that is being used

6 votes
1 answer
8k views

How do I rotate a sprite so that it is 'pointing' in the direction it is moving?

5 votes
1 answer
18k views

How to display text and numbers in SFML 2.0

4 votes
1 answer
76 views

What does "Continuity of response" mean in the book "Game Feel"

4 votes
4 answers
3k views

What are examples of games with "minimalist" models/art assets [closed]

3 votes
1 answer
3k views

How do I get the axes for SAT collision detection

3 votes
1 answer
5k views

How does the SAT collision detection algorithm work

2 votes
1 answer
396 views

Cross & dot product using ASSIMP's aiVector3t vector class

2 votes
1 answer
3k views

Real life example of an agile game development process outputs

2 votes
1 answer
2k views

Can't use SFML sprite drawing and OpenGL rendering at the same time

2 votes
0 answers
104 views

Where can I find game postmortems with a programmer perspective [closed]

1 vote
2 answers
121 views

Gravity Simulation failing at short distances

1 vote
1 answer
109 views

What does 'Discretizing Space' mean in the context of paper prototyping

1 vote
0 answers
223 views

How to architect systems is Enity Component System, in C++ [closed]

1 vote
3 answers
2k views

Collision Response in Entity Components Systems

1 vote
2 answers
2k views

What is the process for getting a dev-kit for Xbox 360 to allow native coding

1 vote
1 answer
123 views

Drawing sprites messes up my model in XNA4

0 votes
1 answer
67 views

Is there a term of art for the collection of non-gameplay screens or pages

0 votes
2 answers
179 views

How to replace if/else/switch with polymorphisim