MarkR's user avatar
MarkR's user avatar
MarkR's user avatar
MarkR
  • Member for 13 years, 5 months
  • Last seen more than 6 years ago
11 votes

Best technique for drawing isometric tiles

9 votes

Isometric Collision Detection

8 votes
Accepted

How to increase update speed of game?

6 votes
Accepted

PHP and Javascript/HTML5 Collaboration

5 votes
Accepted

What is better for the overall performance and feel of the game: one setInterval performing all the work, or many of them doing individual tasks?

4 votes

What data to exchange in multiplayer real time games?

4 votes

Knowing state of game in real time

4 votes

How do I protect sending scores from HTML5 games to my server

4 votes

Is the TCP protocol good enough for real-time multiplayer games?

3 votes

Issues with shooting in a HTML5 platformer game

3 votes

How to make an infinite map

3 votes

How should multiplayer games handle authentication?

3 votes

How to create tilted (height) isometric tiles

3 votes
Accepted

How to effectively gather info about how players play my HTML5 game?

3 votes

How to handle pathfinding on a non-grid/non-node terrain map

3 votes

Sending changes to a terrain heightmap over UDP

3 votes

Is there ever a time when creating a level/world editor with your game is a bad idea?

3 votes
Accepted

How to update the monsters in my MMO server using Node.js and Socket.IO

3 votes
Accepted

Examples of RESTful Web Services for Browser Games

2 votes
Accepted

Creating several instances of the same object, and selecting only one

2 votes

Defining the track in a 2D racing game

2 votes
Accepted

Handling multiple AI updates for simultaneous movement

2 votes

HTML5 game obfuscation

2 votes

Is OpenGL 1.x deprecated?

2 votes
Accepted

Game based on Ajax polling for 12 players

2 votes

How to remove an object from a std::vector

2 votes

Best way to store NPCs, Monsters, Shops, etc for JavaScript game?

2 votes

Need Guidance Making HTML5 Canvas Game Engine

2 votes

How do patches in games work?

2 votes
Accepted

Receiving keyboard events on a canvas in Javascript