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Notbad
  • Member for 11 years, 9 months
  • Last seen more than a week ago
11 votes
5 answers
26k views

2D character controller in unity (trying to get old-school platformers back)

7 votes
3 answers
51k views

Playing an animation relative to current Transform in unity?

6 votes
2 answers
1k views

Is it safe to base a combo system in frames instead of time?

6 votes
1 answer
6k views

How do I determine a good path for 2D artillery projectiles?

6 votes
1 answer
4k views

Entity system in Lua, communication with C++ and level editor. Need advice

6 votes
2 answers
6k views

Functional reactive programming (FRP) in games. Some doubts and thoughts [closed]

5 votes
2 answers
2k views

Implementing my Entity System. Questions about some problems I have found

5 votes
1 answer
1k views

How would you design components for an entity like this?

4 votes
1 answer
702 views

How do I avoid causing more collisions, when resolving multiple AABB collisions?

2 votes
2 answers
553 views

How to know when all 2d rigid bodies have stopped in unity3d?

2 votes
1 answer
386 views

How do games using physic engines for 2d games handle platform corners?

2 votes
1 answer
7k views

Efficient modification of Texture2D at runtime for a 2D painting game in Unity3D

2 votes
1 answer
4k views

Getting child collider when collision occurs in compound object in unity3d?

2 votes
1 answer
762 views

How do games like Street Fighter compensate for bad frame rates?

2 votes
3 answers
1k views

Why aren't regular quadratic and cubic splines used much in games?

2 votes
2 answers
3k views

Parametric form of a cubic function

2 votes
2 answers
580 views

How to use different drag values for the X and Y axes on a Rigidbody2D?

1 vote
1 answer
30 views

Odd behaviour when changing rigid body velocity inside OnCollisionEnter2D

1 vote
0 answers
445 views

How can I import animated 2D content from Animate CC into Unity?

1 vote
0 answers
301 views

starting point for a soccer game AI [closed]

1 vote
0 answers
74 views

Procedural Progressive wave system advice [duplicate]

1 vote
1 answer
3k views

Procedual level generation for a platformer game (tilebased) using player physics

1 vote
0 answers
62 views

Manual response when 2 shapes made of rectangular volumes collide

1 vote
0 answers
66 views

How to create animations for a game like Creative kill chamber?

1 vote
1 answer
517 views

Player motion and combo systems

1 vote
2 answers
843 views

Entity manager loop opinions

1 vote
2 answers
5k views

What fluid simulation system is used in iPhone games? [closed]

1 vote
0 answers
4k views

bmGlyph alternative for windows (Bitmap font generator) [closed]

1 vote
1 answer
835 views

Sony PSM SDK's 2D game engine [closed]

1 vote
1 answer
204 views

Betatesting an android game. Best practices? [duplicate]