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Notbad
  • Member for 13 years, 5 months
  • Last seen more than a month ago
9 votes
3 answers
57k views

Playing an animation relative to current Transform in unity?

11 votes
5 answers
26k views

2D character controller in unity (trying to get old-school platformers back)

2 votes
1 answer
8k views

Efficient modification of Texture2D at runtime for a 2D painting game in Unity3D

6 votes
1 answer
7k views

How do I determine a good path for 2D artillery projectiles?

6 votes
2 answers
7k views

Functional reactive programming (FRP) in games. Some doubts and thoughts [closed]

0 votes
3 answers
6k views

2D games on Unity and collision detection performance

1 vote
2 answers
5k views

What fluid simulation system is used in iPhone games? [closed]

0 votes
1 answer
5k views

Skeletal animation with Unity2D?

1 vote
0 answers
4k views

bmGlyph alternative for windows (Bitmap font generator) [closed]

2 votes
2 answers
4k views

Parametric form of a cubic function

6 votes
1 answer
4k views

Entity system in Lua, communication with C++ and level editor. Need advice

1 vote
1 answer
4k views

Procedual level generation for a platformer game (tilebased) using player physics

2 votes
1 answer
4k views

Getting child collider when collision occurs in compound object in unity3d?

0 votes
2 answers
3k views

Creating pixel art / animation with flash

5 votes
2 answers
2k views

Implementing my Entity System. Questions about some problems I have found

2 votes
2 answers
2k views

How to use different drag values for the X and Y axes on a Rigidbody2D?

5 votes
1 answer
1k views

How would you design components for an entity like this?

6 votes
2 answers
1k views

Is it safe to base a combo system in frames instead of time?

2 votes
3 answers
1k views

Why aren't regular quadratic and cubic splines used much in games?

1 vote
2 answers
854 views

Entity manager loop opinions

2 votes
1 answer
849 views

How do games like Street Fighter compensate for bad frame rates?

1 vote
1 answer
838 views

Sony PSM SDK's 2D game engine [closed]

4 votes
1 answer
797 views

How do I avoid causing more collisions, when resolving multiple AABB collisions?

0 votes
1 answer
580 views

Really weird peaks when profiling a simple scene with Unity3D

2 votes
2 answers
575 views

How to know when all 2d rigid bodies have stopped in unity3d?

0 votes
2 answers
551 views

Unity keyboard state issue between scene loads

1 vote
1 answer
530 views

Player motion and combo systems

0 votes
0 answers
466 views

Dealing with floating point imprecisions in a 2D Tiled based game

1 vote
0 answers
450 views

How can I import animated 2D content from Animate CC into Unity?

2 votes
1 answer
397 views

How do games using physic engines for 2d games handle platform corners?