Roger Perkins's user avatar
Roger Perkins's user avatar
Roger Perkins's user avatar
Roger Perkins
  • Member for 12 years, 11 months
  • Last seen more than a month ago
  • Kirkland, WA
37 votes

2D graphics - why use spritesheets?

11 votes
Accepted

What exactly causes a surface to overlap another?

11 votes
Accepted

How do I replicate the warp effect from Geometry Wars?

10 votes

Does it require any license to use a real city landscape in a car racing game?

10 votes

Is it legal to use car manufacturers' names in a game?

10 votes
Accepted

How were art assets created in the late 16-bit/early 32-bit era?

9 votes
Accepted

How are potentially visible sets (PVS) determined in state of the art games?

9 votes
Accepted

What are some good game development programs for kids?

7 votes

How should I automatically update my entire game's files?

7 votes

How much assembly is really used in modern game code?

6 votes

Compressing textures and recompressing textures

6 votes
Accepted

Is it OK to release the source code for your own Xbox Live indie game?

6 votes
Accepted

Multi threaded game - updating, rendering, and how to split them

5 votes
Accepted

Can I release Kinect based games?

5 votes
Accepted

Which university shall I choose in UK? ( game programming )

5 votes

How do I plot individual pixels using the XNA APIs?

5 votes
Accepted

How does the Wii controller work?

5 votes
Accepted

Draw and update order in 3d graphics

4 votes
Accepted

Sampling from Normal Map and Diffuse Map in Pixel Shader

4 votes

Where can I find sales figures for PSN Minis?

4 votes
Accepted

OpenGL ES 2.0: Calculated Cube Vertex Normals Verification

4 votes
Accepted

What type should you use for keeping game score

4 votes

HLSL: Using instance float input to select texture index, possible?

4 votes
Accepted

PIX and Metro apps

4 votes

What are some Game Development Publications that accept outside articles

4 votes

Why do pixel shaders not let us read directly from the framebuffer or the depth buffer?

4 votes

Where should input be used?

3 votes

What would be the level of effort required to implement a screencapture command on a PS3 game?

3 votes

Where does the game code fit into the engine?

3 votes
Accepted

Knockback enemy based off of direction sprite is facing