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Share Your Experience: Take the 2024 Developer Survey
kaoD's user avatar
kaoD's user avatar
kaoD's user avatar
kaoD
  • Member for 13 years, 5 months
  • Last seen more than 2 years ago
  • Spain
19 votes
Accepted

What is the most effective way to work with a friend on the same game?

15 votes
Accepted

Is there a way to procedurally generate the history of a world?

10 votes
Accepted

How do I determine the draw order in an isometric view flash game?

9 votes
Accepted

Where to store shaders

6 votes

CUDA 4.1 Particle Update

6 votes
Accepted

Do unused vertices in a 3D object affect performance?

6 votes

How do I load a texture in OpenGL where the origin of the texture(0, 0) isn't in the bottom left?

6 votes
Accepted

How can I draw an arrow at the edge of the screen pointing to an object that is off screen?

5 votes
Accepted

When should I be implementing XML documents

5 votes

Can minecraft support an asymmetrical mesh?

5 votes

Proper way to do texture mapping in modern OpenGL?

4 votes

Legal Lego game

3 votes

Any technical references for game-oriented icons and symbols?

3 votes

How do you generate tileable Perlin noise?

3 votes

Best way to separate display and game logic (threads)

3 votes

Keyboard shortcuts in RTS game

3 votes
Accepted

How to create a "retro" pixel shader for transformed 2D sprites that maintains pixel fidelity?

2 votes
Accepted

What are Glow Textures?

2 votes
Accepted

Quaternion rotation is inverse of what I expect

2 votes
Accepted

Can I get world-space z-near-plane vertices from projection matrix + z-near distance?

2 votes

expand section of a texture 2D (zoom)

1 vote

Transition between two Views

1 vote

GLSL shader compilation

0 votes
Accepted

Android device - C++ OpenGL 2: eglCreateWindowSurface invalid

0 votes

Building an instance system

0 votes

FBO Depth Buffer not working