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Daniel's user avatar
Daniel
  • Member for 13 years, 4 months
  • Last seen more than 1 year ago
  • Austin, TX
64 votes
10 answers
10k views

Are there any benefits for using the CPU instead of the GPU?

55 votes
3 answers
55k views

How are voxel terrain engines made?

45 votes
2 answers
10k views

How to render realistic ice?

28 votes
8 answers
36k views

Algorithm for creating spheres?

24 votes
5 answers
41k views

How can I make huge terrains in Unity?

21 votes
4 answers
25k views

How can I implement a "20 Questions" algorithm?

11 votes
2 answers
28k views

Does Unity for PC use Direct3D or OpenGL? [closed]

10 votes
1 answer
1k views

How does Trine's lighting look so spectacular?

9 votes
1 answer
11k views

Finding if a point is inside of a mesh (Point-in-polyhedron)

5 votes
3 answers
7k views

How can I generate a terrain heightmap from the perlin algorithm?

4 votes
2 answers
388 views

Do players like holiday events? [closed]

4 votes
1 answer
15k views

How to use rigid bodies for characters?

3 votes
2 answers
2k views

How can I make orange/lemon skin normal map?

3 votes
3 answers
2k views

How did they do it: Trine 2.5d terrain?

3 votes
1 answer
1k views

How'd they do it: TF2 payload cart glow?

3 votes
1 answer
3k views

Minkowski Portal Refinement collision detection algorithm

2 votes
1 answer
3k views

Blur shader without render textures?

2 votes
1 answer
2k views

Rendering lightmaps at runtime

2 votes
1 answer
2k views

Marching cubes density function: noise sampling leaves holes in plane

1 vote
2 answers
7k views

How can I program on the GPU in Unity?

1 vote
3 answers
1k views

GLSL mesh discard command?

1 vote
1 answer
3k views

To what platforms can the blender game engine build to?

1 vote
1 answer
2k views

What is the difference between the marching cubes algorithm and metaballs?

1 vote
1 answer
1k views

Other procedural material generators for Unity?

1 vote
1 answer
794 views

How can I export mudbox joints to .fbx?

0 votes
1 answer
3k views

Making a surface transparent from blackness of texture

0 votes
2 answers
2k views

"Marching cubes" voxel terrain - triplanar texturing with depth?

-4 votes
2 answers
2k views

When is low-poly not low-poly?