Seta's user avatar
Seta's user avatar
Seta's user avatar
Seta
  • Member for 9 years, 9 months
  • Last seen more than a month ago
45 votes

How do bullets work in video games?

8 votes

How do games go about designing weapon damage?

8 votes
Accepted

How can I remove Magic Pink from an image at runtime using GraphicsDevice?

4 votes
Accepted

FPS issue between computers results in slow down of animations and moving

4 votes
Accepted

How do game companies handle DLL resources?

4 votes
Accepted

What is the difference between .obj files and Collada files?

3 votes
Accepted

Insufficient memory on creating vertex buffers

3 votes

What would a good hacking gameplay look/feel like?

3 votes
Accepted

Replace black color by transparent color XNA

2 votes

Chromium Embedded Framework and Unity3D?

2 votes

Rendering a fullscreen quad is leaving a one pixel line on the left and top

2 votes
Accepted

How to pass content through the project's structure efficiently?

2 votes
Accepted

How does Texture2D.GetData return coloured pixels?

1 vote
Accepted

XNA: "TextureCoordinate0" missing, but I'm not using textures

1 vote

Responsibility of rendering in a component/entity game engine

1 vote

Incomplete mesh using DrawIndexedPrimitives after rotating mesh

1 vote
Accepted

How to modify Game1.cs out of an object it contains?

1 vote

How to show my XNA game in form C#

1 vote
Accepted

How can I draw some of my XNA models semi-transparent? (C#, XNA 4.0)

1 vote

Simple way to shoot bullets from a ship at angles for shoot em up

0 votes

Creating Entities from Identifiers (C#)

0 votes
Accepted

Add XNA math references to non-xna project

0 votes
Accepted

Render error in xna DrawPrimitive for Assimp Mesh

0 votes

XNA graphics.PreferredBackBufferWidth's new value doesn't immediately change window size

0 votes
Accepted

Missing colors in Collada export from Blender

0 votes
Accepted

When to get input state: multiple times or one time in a static class?

0 votes

How to Create a New Instance of a Game Object

0 votes

Loading content into an Winforms/XNA Editor's content project