Skip to main content
htmlcoderexe's user avatar
htmlcoderexe's user avatar
htmlcoderexe's user avatar
htmlcoderexe
  • Member for 10 years, 4 months
  • Last seen more than a week ago
19 votes
Accepted

Is it a good option to simultaneously work on a game and a game engine?

5 votes

How to give depth to a top-down shooter?

4 votes

Place Buildings to represent village

3 votes

Can't figure out math for converting negative indices of my voxels and chunks to positives

3 votes

User magic creation system that isn't programming

3 votes
Accepted

What are spline input keys?

2 votes

Godot 3.1: procedurally generating TileMap with AutoTiles

2 votes

Sprites looks blurried on fullscreen

1 vote
Accepted

How to create GUI or Menu for games?

1 vote

Minecraft: `foot_size` doesn't work

1 vote

How would a turn based RPG game store move information in a reusable way?

1 vote

How can I implement an inventory that stores different types of items?

1 vote

How to avoid units with different destinations blocking each other in corridors?

1 vote

Make a glass cup look like it's full of water

1 vote

What is the most efficient method to load 2D dynamic chunks?

0 votes

Rotate object always at same speed on screen, no matter camera distance?

0 votes

How do developers balance games despite massive skillgaps from their players?

0 votes

How do I show only the level in monogame?

0 votes

database design for browser based game

0 votes

How do I get the consistent time it would take for two points to reach each other in circular motion?

0 votes

Detect if a chain of tiles form an enclosed shape/contour

0 votes

Implementing Runescape-style stat-based conditional buffs within an ECS

0 votes

How to make object move in exact gametime in Monogame, XNA?

0 votes

Get vertices of a terrain mesh affected by a brush or placement shape

-1 votes

XNA realistic water: How to clip along a mesh instead of a plane