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Kamigaku
  • Member for 10 years, 2 months
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4 votes
1 answer
3k views

Libgdx - Collision position - Box2D

2 votes
1 answer
2k views

LibGDX - Box2D: Realistic Light and Layers

2 votes
2 answers
3k views

Texturing different block types on an optimized voxel mesh

1 vote
1 answer
533 views

MonoGame tick cannot go lower than 16ms

1 vote
1 answer
1k views

Libgdx - Sprites disappearing [closed]

1 vote
3 answers
2k views

How to handle network game [closed]

1 vote
1 answer
303 views

Why is there a huge update-delay in my client/server code?

1 vote
1 answer
1k views

Player position on second player connection

0 votes
2 answers
1k views

LIBGdx - Kryonet with an InetSocketAdresse

0 votes
0 answers
576 views

Box2D collision between dynamic body

0 votes
1 answer
53 views

Sprite update issue

0 votes
1 answer
3k views

Unity - Light and sprite collision

0 votes
2 answers
4k views

Unity - 2D Wall Jumping [closed]

0 votes
4 answers
2k views

Why is my texture drawn in a different place when in fullscreen?

0 votes
1 answer
116 views

Vertices in index buffer not rendered

0 votes
0 answers
61 views

Game input display is slow